Pillar

Ultimates: grant windows and counter-play

Ultimates in SolGun are limited-use power moves granted at fixed rounds (R10, R30, R50, R70 and every 20 rounds after). Both players always receive the same random ultimate type at each grant: ultimate_shield, ultimate_shot, or ultimate_reload. A new grant always replaces an unused ultimate and resets the used flag, so there is never any accumulation.

Because both players hold the same ultimate, every grant round becomes a guessing game: do I fire it now, hold for a counter, or use it as a bluff? The pages below dissect each type and walk through the most reliable counter-play patterns.

  • Ultimate Shield
  • Ultimate Shot
  • Ultimate Reload
  • Grant rounds
  • Bluffing the ult
  • Counter-play
Frequently asked

When is the first ultimate granted?

The first ultimate is granted at round 10. Both players receive the same random ultimate type at the same time. Re-grants happen at round 30, then every 20 rounds after that (R50, R70, R90...).

Do ultimates stack if I do not use them?

No. SolGun never accumulates ultimates. When the next grant round triggers, any unused ultimate is replaced and the used flag resets. This forces commitment and prevents single-use stockpiling that would skew late-game balance.

How do I beat ultimate shot?

Ultimate shot penetrates shields, so do not shield. Best counter: ultimate shield (which reflects damage), or ultimate reload (which absorbs the bullet and gives +2 bullets). If you do not have an ultimate, reload and accept the trade only if you have lives to spare.

Does shooting at someone using ultimate reload do anything?

Shooting into ultimate reload absorbs your bullet and gifts the opponent +2 bullets. Always avoid shooting on a probable ultimate-reload turn; reload yourself or shield instead.

Why do auto-bullets pause on grant rounds?

Auto-bullets (every 5 rounds) and ultimate grants are mutually exclusive to keep the resource curve clean. On R10, R30, R50 etc. you receive an ultimate but no free bullet.

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